![]() In my view, the Z-Axis should be eliminated as it is completely unneeded and would add an unnecessary layer of complexity to the game. It might also "break" the game in various ways such as being able to move ships over starbases that cannot fire upward along a vertical axis. It may not be an issue for people going against AI, but in PvP games the Z-Axis can be abused and may be difficult use and adds an unneeded layer of complexity. It can also occur when jump orders are given but instead of phase jumping, the ships just head out past the boundaries of the gravity well on impulse power. This is annoying and could potentially be exploited for scouting purposes or merely to lure away a larger small enemy fleet chasing it, such as 10 corvettes chasing down 2 corvettes, essentially removing a net of 8 enemy corvettes from the game until the owner notices them and orders them back to the planet. Sometimes corvettes and other ships can fly past the edges of gravity wells and keep going into outer space as though they were traveling somewhere on regular impulse power instead of phase jumping. * Ships flying out of the Gravity Well but not Phase Jumping. (5v5 games are played on the Huge Random Single Star Map.) This happens sometimes in the standard Random Maps. It also makes constructing structures more difficult. It's difficult to manage ships or to get them to jump properly when planetary gravity wells overlap. (When most of the players in a 5s minidump crash it's a megadump.) It sounds like Sins-2 has a fix for this problem by allowing players to rejoin games if they get dropped, which is already a huge improvement over Sins-1 The original game crashes ("minidump") often and the ICO server can also disconnect players. By far the biggest complaint is game stability. I'll probably add more items to this list in this post as I think of more. My viewpoint is from the perspective of an online Team PvP pro player who plays in 5 on 5 games (aka "5s"). They could be persistent bugs that were never addressed or design flaws. This thread isn't intended to be about what additional features we might like to see, but rather about problems Sins-1 suffered from that we would like to see fixed for Sins-2. We all love the game and have heaped praise upon it, but to make a better Sins-2, we need to identify what Sins-1 / Rebellion got wrong. Wikis Immerse yourself in game lore, tutorials, and more. Metaverse See how you rank against other players in your favorite games. ![]() Community Stay up-to-date with game news and dev journals. All Games Check out our complete catalog of award-winning games. Ashes of the Singularity Massive-scale warfare in an epic RTS. The Political Machine 2020 Win the hearts and minds of America's voters. Star Control The space action/adventure classic returns. Sins of a Solar Empire II Real-time strategy. Games Galactic Civilizations Discover new adventures and rule the galaxy in this 4X sandbox. Corporate Software Solutions Increase productivity, design intelligent controls and reinforce branding with our enterprise products. View All Software Products Discover our productivity and customization tools. WindowBlinds 11 Customize the look and feel of your taskbar, window frames, and more. Curtains Easily create and add additional style modes to Windows 10. CursorFX Customize your Windows cursor and create your own. Groupy Organize multiple applications into grouped tabs on your Windows desktop. Multiplicity Connect multiple PCs with one keyboard and mouse. DeskScapes Personalize your desktop wallpaper with animated pictures and video. Fences 4 Automatically organize your desktop apps, files, and folders on Windows 10 and 11. Start11 Customize the Start Menu and Taskbar in Windows 10/11. The "Metal Empire" Digimon, which are expanding their territory with tremendous momentum as if they were commanded by something, may eventually appear throughout the Folder Navigation Software Object Desktop Your complete Windows customization suite. "Jazamon" is desperately carrying materials larger than his height to the high places of the building. When "Minotarumon" destroys a rocky mountain and creates a flat ground while rough cutting, a group of "junkmon" lays a railroad track immediately. Upon arriving at the terminal, "Guardromon" and others descend in a line from the rear freight vehicle, and pile up the scraps they carry.Īnd it is the new kind of "Junkmon" who are swarming in the pile of scrap and silently collecting materials and doing construction work. "Locomon" is running on the railroad tracks that spread like a spider's web, spitting out smoke. Buildings made of junk and distorted railroad tracks were rapidly added to the surrounding area. ![]() Digimon of "Metal Empire" are territorial in a huge abandoned factory where black smoke can enter.
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